/**
* @constructor
*/
function XUIPolarProgressBar() {
}
XUIPolarProgressBar.prototype = {
//组件
/**
"gauge":{
"title":"仪表盘",
"name":"gauge",
"type":"PUIGaugeInterface",
"index":0
}*/
/**
"bar1":{
"title":"柱状1",
"name":"bar1",
"type":"PUIBarInterface",
"index":1
}*/
/**
"bar2":{
"title":"柱状2",
"name":"bar2",
"type":"PUIBarInterface",
"index":2
}*/
/**
"bar3":{
"title":"柱状3",
"name":"bar3",
"type":"PUIBarInterface",
"index":3
}*/
/**
"bar4":{
"title":"柱状4",
"name":"bar4",
"type":"PUIBarInterface",
"index":4
}*/
/**
"bar5":{
"title":"柱状5",
"name":"bar5",
"type":"PUIBarInterface",
"index":5
}*/
/**
"bar6":{
"title":"柱状6",
"name":"bar6",
"type":"PUIBarInterface",
"index":6
}*/
/**
"bar7":{
"title":"柱状7",
"name":"bar7",
"type":"PUIBarInterface",
"index":7
}*/
//接口
/**
* 清空数据
*/
ClearAllData:function () {
},
/**
* 添加数据
* @param {Array} arrDataValue 数据
* @param {String} strArmy 军种
* @param {Array} arrWarZone 战区
*/
AddData:function (arrDataValue,strArmy,arrWarZone) {
},
/**
* 添加一个数据
* @param {String} strArmy 军种
* @param {String} strWarZone 战区
* @param {Number} nDataValue 数据
*/
AddOneData:function (strArmy,strWarZone,nDataValue) {
},
/**
* 修改数据通过战区和军种
* @param {String} strWarZone 战区
* @param {String} strArmy 军种
* @param {Number} nDataValue 数据值
*/
SetDataByWarZoneArmy:function (strWarZone,strArmy,nDataValue) {
},
/**
* 删除一项数据
* @param {String} strArmy 军种
*/
DeleteDataByArmy:function (strArmy) {
},
/**
* 删除一个数据
* @param {String} strArmy 军种
* @param {String} strArea 战区
*/
DeleteOneDataByArmyAndArea:function (strArmy,strArea) {
},
/**
* 获取一个数据
* @param {String} strArmy 军种
* @param {String} strArea 战区
* @return {Number}
*/
GetOneDataByArmyAndArea:function (strArmy,strArea) {
},
/**
* 获取一项数据
* @param {String} strArmy 军种
* @return {Array}
*/
GetItemDataByArmy:function (strArmy) {
},
}