/**
* @constructor
*/
function XUIPolarProgressBar() {
}

XUIPolarProgressBar.prototype = {

    //组件
    /**
    "gauge":{
            "title":"仪表盘",
            "name":"gauge",
            "type":"PUIGaugeInterface",
            "index":0
        }*/

    /**
    "bar1":{
            "title":"柱状1",
            "name":"bar1",
            "type":"PUIBarInterface",
            "index":1
        }*/

    /**
    "bar2":{
            "title":"柱状2",
            "name":"bar2",
            "type":"PUIBarInterface",
            "index":2
        }*/

    /**
    "bar3":{
            "title":"柱状3",
            "name":"bar3",
            "type":"PUIBarInterface",
            "index":3
        }*/

    /**
    "bar4":{
            "title":"柱状4",
            "name":"bar4",
            "type":"PUIBarInterface",
            "index":4
        }*/

    /**
    "bar5":{
            "title":"柱状5",
            "name":"bar5",
            "type":"PUIBarInterface",
            "index":5
        }*/

    /**
    "bar6":{
            "title":"柱状6",
            "name":"bar6",
            "type":"PUIBarInterface",
            "index":6
        }*/

    /**
    "bar7":{
            "title":"柱状7",
            "name":"bar7",
            "type":"PUIBarInterface",
            "index":7
        }*/


    //接口
    /**
    * 清空数据
    */
    ClearAllData:function () {
    },

    /**
    * 添加数据
    * @param {Array} arrDataValue 数据
    * @param {String} strArmy 军种
    * @param {Array} arrWarZone 战区
    */
    AddData:function (arrDataValue,strArmy,arrWarZone) {
    },

    /**
    * 添加一个数据
    * @param {String} strArmy 军种
    * @param {String} strWarZone 战区
    * @param {Number} nDataValue 数据
    */
    AddOneData:function (strArmy,strWarZone,nDataValue) {
    },

    /**
    * 修改数据通过战区和军种
    * @param {String} strWarZone 战区
    * @param {String} strArmy 军种
    * @param {Number} nDataValue 数据值
    */
    SetDataByWarZoneArmy:function (strWarZone,strArmy,nDataValue) {
    },

    /**
    * 删除一项数据
    * @param {String} strArmy 军种
    */
    DeleteDataByArmy:function (strArmy) {
    },

    /**
    * 删除一个数据
    * @param {String} strArmy 军种
    * @param {String} strArea 战区
    */
    DeleteOneDataByArmyAndArea:function (strArmy,strArea) {
    },

    /**
    * 获取一个数据
    * @param {String} strArmy 军种
    * @param {String} strArea 战区
    * @return {Number} 
    */
    GetOneDataByArmyAndArea:function (strArmy,strArea) {
    },

    /**
    * 获取一项数据
    * @param {String} strArmy 军种
    * @return {Array} 
    */
    GetItemDataByArmy:function (strArmy) {
    },

}